Saturday, June 1, 2013

PES 2014 Features Overview *Updated 01/06/13*



PES 2014 Release Date

Pro Evolution Soccer 2014 is expected to be released in September / October of 2013. An official date should be announced around August.

PES 2014 Demo

Konami will release a playable demo for PES 2014 before the official release. As PES 2014 Demo will use the new engine it is not likely it's going to be released as early as PES 2013, which saw two demo versions in late July and early September respectively. PES 2014 Demo will probably be released in August or September 2013.

PES 2014 Videos new

Konami released a first PES 2014 Trailer on May 30, one week ahead of their pre-E3 show.



PES 2014 Engine

PES 2014 will use a modified version of Fox Engine, developed by Kojima Productions. The new PES 2014 engine was announced mid-March in Edge Magazine.

Key features of the new engine, besides much improved graphics, include all new physics and animation engines.

PES 2014 Graphics

The engine for PES 2014 will be using Fox Engine mainly for the graphics, according to Konami. All ingame 3D objects receive a major overhaul and are said to look very close to real life counterparts.

Kits are now seperated from player models which means they they hang from the players and flow. Faces, while using only 2000 polygons, are looking very realistic thanks to shading and texture.

Thanks to Pro Evolution Soccer's new Engine, snow will return to the weather selection.




PES 2014 Licenses

Konami on 22/04/13 announced the addition of AFC Champions League to Pro Evolution Soccer 2014, while also confirming renewals for UEFA Champions League, UEFA Europa League and Copa Libertadores.

Primera División, Ligue 1 and Eredisivie should remain fully licensed, while all Serie A teams should be individually licensed. While most English teams will remain with fake team names and shirts (as long as the league maintains an exclusive deal with EA Sports) another team might be added to join Manchester United as full licensed. This may not be one of the teams that have an individual partnership with EA (Arsenal, Aston Villa, Chelsea, Everton, Fulham, Newcastle, Manchester City, Tottenham Hotspur). German Bundesliga will remain absent apart up to two licensed teams. One of them should be Bayern while the other one is most likely the 2nd best team apart Dortmund who have exclusive EA deal, too.

Seeing Konami's huge sales success in Latin America it is extremly likely there will be another full league of the region. First option, logically, is Argentinian Primera División. The league was actually rumored to be in PES 2013 with Konami reportedly failing to get all teams' licenses in time.

Spanish Liga Adelante (2nd division) could well be added fully licensed, if rumors are to be believed.

There were also reports about a number of Brazilian stadiums to be in the game, including new Arena do Grêmio. Konami also declared its desire to add another league with fully licensed stadiums besides La Liga, with French Ligue 1 and Dutch Eredivisie the main options.

PES 2014 Modes

League & Offline Community modes are likely to return after all the negative responds Konami received after removing the two modes in PES 2013.

'Boot boosting' as seen in Pro Evolution Soccer 2013's Football Life modes is set to be removed altogether.

PES 2014 Editing

Edit mode will receive an almost complete overhaul if rumors from last year are believed to be true. The updates include the option of unlimited slots for graphics such as emblems or kit logos as well as for Edit mode stadium slots. PES 2014 should also see the addition of Third kits for various teams.

Thursday, March 14, 2013

PES 2014 Fox Engine Unveiled *Updated 14/03/13*



The Edge Magazine issue about the new PES 2014 engine is available to public now, detailing the key features of the new PES 2014 Engine. The engine is 'based on Fox Engine, especially the visuals', according to Kei Masuda. Edge were shown test images of Old Trafford, a ball and a boot and write those were almost undistinctable from their real life counterparts. Hopefully we will have the chance to get a look at those pics soon.

Another feature of the new engine is a tool that allows to dinamically render accurate sunray reflections and shadows based on various factors such as light position, angle and power, which looks simply incredible according to Edge.

Kits will be seperated from players' models in PES 2014 which means they hang from the players and flow. PES 2014 kits will also use linear texturing instead of the current system allowing a much more realistic color recreation.

PES 2014 faces are using 2,000 polygons which is not a lot but achieve amazing visuals thanks to shadows and texture quality. There is a close up of Kei Masuda's face in the article showing very detailed skin texture and 3d model.

The new physics engine uses a system called 'Barycentre physics' to achieve realistic player collisions calculated in real time in an attempt to increase realism in collisions. In current PES games a player collisions would result in either the attacker or the defender losing his balance, calculated on their individual stats. In PES 2014 the result of a collission will be much more realistic, taking into account factors like the direction both players were running to and which body part was hit.

The ball control radius is 3 times bigger than in current gen to allow more dynamic off-ball tussles. This also allows other new features such as earlier control about first time shots and ball control attempts.

There's a new formation feature were you can set player's 'zones', defining instructions for players to follow in certain areas of the pitch. The field is divided into 11 squares in which you can ask players to act in different ways. This allows for example to ask your full back to overlap only in a certain area or your defenders to double team against a strong opossition in player once he enters your half.

Another new feature of PES 2014 engine is the use of a new players Motivation stat. In attempt to recreate 'giant killings' amongst other things, Konami are giving more impact to the psychological side of the game in PES 2014. A chanting home crowd can uplift their players' morale while upsetting their rivals. The impact of this on the players' performance will be based on a new specific stat, with captains being able to inspire those around them.

In PES 2013, around 40 players got an individual Player ID which means they have trademark animations added specifically for them. For PES 2014, the number of players getting an indidual Player ID is said to be greatly enhanced while also adding more aspects such as mental strength.



PES 2014 Fox Engine Key Features: (thanks to HSH28 of grcade.co.uk)

  1. Barycentre Physics and Ball control

    The new engine allows for a larger separation between player and ball - three time the radius of PES 2013, where tight 'confrontation' zones are used to make tackling easier. A striker will be able to throw his body weight in one direction and use his opposing foot to push the ball in the other way, leaving defenders off balance and buying space for a pass or shot.
    You'll be able to control your player's weight shifts at all times and use practice touches to push the ball away from your feet. We see a wireframe demo with more natural animations and fluid transitions than FIFA 13. You control the player and the physics drives the animation, not vice versa. It's hard to tell how this will transform the 'feel' of play, rather than just being admirable behind the scenes calculations, but there appears to be scope for a radical new control scheme - think of how Skate's right-stick motions mimicked real-life movements by exploiting dynamic physics, and how they compared to the digital button taps of Tony Hawks Pro Skater. This could be a revelation in football game control.

  2. Contact and Physicality

    Konami has pinpointed this as a weakness in previous games, but now players can jostle for space - even without the ball present - for headers at corners, or to dominate a smaller opponent.
    You'll be able to tug shirts (cloth is now separate from the player's body and stretches) as well as elbow for room on the touchline. It works in tandem with the physics and precision control. Agile players can unbalance defenders with dropped shoulders or ball skills, and push the ball further ahead to exploit their acceleration. "Previously, body feints were more aesthetic," admits Masuda. "Now they're a key tactic."

  3. Squad Emulator

    Formations remain essential for success, but now you can set 'zones of play' so your key players focus on certain tactics in mission-critical areas. For example, you can set your front line to focus on possession and probing for gaps in from of a deep-lying defence. In theory, you'll be able to recognise your favourite teams pattern of play within a few minutes. The emphasis on defending and shape should allow weaker teams to create effective strategies, such as when Celtic beat Barcelona in the Champions League by defending deep, buoyed up by the home crowd.

PES 2014 Engine Pics






The above pics are showing aspects of the PES 2014 New Engine.

You can catch up with all the other PES 2014 News & Rumors in our PES 2014 Features Overview.

Thursday, March 7, 2013

PES 2014 Fox Engine Unveiled 14/03/13



Konami announced PES 2014 New Graphics Engine, Known as PES 2014 Fox Engine, will feature in next version of Edge Magazine (Released on March 14th).


We will get first impressions on the Pro Evolution Soccer 2014's new engine next week. It will reportedly  use an adjusted version of Fox Engine. This Engine is developed by Kojima Productions for upcoming games, "Metar Gear Solid".
Last month we invited one of the most well known and well respected gaming magazines, Edge, to come to Tokyo and take a first look at the new engine that will be behind the future of the PES series.

Our aim in this first reveal is to give you all an insight into the technical aspects with the new engine. It’s the first step, which will lead to a full reveal at a later date.

The next Edge magazine will be released on March 14th, so make sure you check back throughout the week for more details and information, we’ll let you know how to get your hands on it!
Earlier this week, Jon Murphy, European PES Team Leader, had posted on his twitter.
You can catch up all the PES 2014 News & Rumours on our PES 2014 Features Overview

Tuesday, March 5, 2013

PES 2014 Fox Engine News Will be Out Next Week

Jon Murphy, European PES Team Leader, was posted on his twitter. This means we will get first impressions on the new engine of Pro Evolution Soccer 2014. It will reportedly use an adjusted version of Fox Engine, which is an engine developed by Kojima Productions for upcoming Metal Gear Solid games.

Wednesday, January 30, 2013

Jon Murphy Speaks About PES 2014 New Engine



Konami's Jon Murphy, PES Team Leader Europe, has updated his twitter announcing he would travel to Japan and later teasing about the new engine for PES 2014. It is highly likely the game will use a modified version of Fox Engine, developed by Kojima Productions.

Although an official announcement for the game will probably not be due until April, there is hope Jon Murphy might reveal some nice stuff about the engine and the rest of the game during his stay in Japan. Stay tuned for more info about PES 2014!